Sniffer runs a GetItemCount Rifletoken check, then it goes ahead and removes the token, adding the Rifle to the ContainerRef. So, you put the RifleToken as the craftable item, you let the player craft it. Then, make a token item, like, let's say you're making a rifle. Stick the bench and the sniffer (activator) near each other, put a simple gamemode script on the sniffer so that it sniffs out token items. Were I to make one from scratch, anyhow, I'd probably do it with three components. I haven't seen such a script, although I hardly get out much.
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